![]() | ![]() | ![]() |
|
Entertainment
and Recreational Products Report, 2005 Update — Who Buys Entertainment
& Recreation Products - What They Buy - Why They Buy
As our culture becomes more affluent,
more and more of consumers' discretionary spending will be directed
toward satisfying consumers' desire to be entertained. Futurist Graham
Molitor predicts that by the year 2015 a new age of leisure will dawn
when more than half of the nation's GNP will be generated from the entertainment
product and leisure industries. Product categories examined in detail
in the report include: · Audio equipment and stereo systems; · Books, magazines and newsletters; · Computers and software for home use; · Craft, sewing, knitting and needlework supplies; · Musical instruments; · Pet accessories; · Photography equipment and supplies; · Pre-recorded video, music, DVDs; · Sporting goods, exercise equipment and supplies; · Toys, games and dolls; · TV's, radios, VCRs and DVD players. Also included are psychographic profiles
of five different segments of entertainment consumers and the eight
key trends that are shaping the future market for these products. |
Table
of Contents (PDF) Introductions
& Methodology (PDF) To Order: |
|
© Copyright 2005 by Unity Marketing. All rights reserved. |